Integration of audio files into Unreal Engine 4 / Unity3D game engines via Wwise / Fmod is the last stage of the development of a sound system for a game project. However, this stage determines the value of all previous work. The competent integration of sounds and music into the game influences how qualitatively and holistically your project will sound.
This last phase of the sound system development is responsible for setting the logic of the behavior of sound effects and music in the game. After all, to create the effect of immersion for the player, it is not enough to add audio files to the engine. It’s important not just to implement them, but to mix, reverberate and make the correct damping to emulate the real space.
To make the player feel what is happening as close as possible to the real world and to make him believe in what he sees, at the integration stage it is necessary to ensure that sounds and music form a unified sound picture. Everything should sound in the right loudnesses and frequencies, at the right time.
Therefore, the VP Production team, along with creating of sound effects and music, devotes enough time to the integration. Since its competent implementation is a guarantee that the user will feel exactly what was conceived by the developers.See portfolio